A Classic Reimagined Necromancer Games and Judges Guild have teamed up to expand and update the classic module Caverns of Thracia. Caverns of Thracia has 10 ratings and 1 review. Ken said: Simply put, the greatest D&D adventure of all time. Or damn close. The author is a 3 dimensiona. . Caverns of Thracia The Original Classic Adventure by Paul Jaquays, with new maps and editing by Bob Bledsaw III. Designed for beginning, low-level.
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The main adversaries are beast-men lead by minotaurs mixing with dark cults. Even more significant, from my perspective, is the diversity of environments within this module. Michael von Sacher-Masoch rated it really liked it May 01, Kudges trivia or quizzes yet. Paul Jaquays is probably my favourite adventure designer and a great artist to boot. The beast men chose an intelligent minotaur to rule them; his descendants still reign.
My friend Mike’s older brother had a copy and more than a few of our characters died horrible deaths while exploring its labyrinthine levels. I’ll be the first to congratulate you if you do; it’s one of the many lessons the old school still has to teach us about adventure design and I’d be very pleased to see ccaverns incorporated into newer games.
Puzzling through the module and working out how all the passages lined up made it feel like just reading the adventure is an adventure! These are updated product downloads worked from the original material.
Caverns of Thracia (Judges Guild #102)
Clark Peterson of Necromancer Games ran an adventure “Return to the Caverns of Thracia” based on the old adventure, as a tournament at the Gen Con Game Fair, and Necromancer put out a revised Caverns of Thracia incxverns for 3.
Skeletons, dead bodies, statues, etc.
Return to Thrafia Page. My fear is that a lot of younger gamers simply have no experience of this kind of play and would consider it “unfair.
The caverns are now in the hands of the minotaur king, except for a small part of the first level, still controlled by the worshippers of Thanatos. Both had an incredible ability to stuff an immense amount of guils into a relatively small product.
My group had a blast with Dark Tower and this seemed like it could have been a nice follow-up. Justin rated it it was amazing Apr 08, But we had fun doing it, because the pseudo-ancient Greek atmosphere of the place, combined with its memorable encounters — like the cult of Thanatos, the judged of Death — spoke to our dreams of being Indiana Jones.
Guilf would take a little work to get the ‘edge’ I feel like the others have,but this sounds like a great idea. Rob rated it it was amazing Aug 14, Jaquays is an underrated talent, IMO.
Goodreads helps you keep track of books you want to read. Now, ask me to map it, you know, where the DM says: I’ve seen several comments to that effect regarding the current crop of 4e adventures, and it’s a trend I’d like to reversed.
Only run it once myself and it was a tpk. I’ll also critique Moldvay’s X2 just read it over the holiday. If you find yourself posting or responding just to score points or be snarky, you may get reported. And They have been waiting.
The Caverns of Thracia is an extensive setting and the text provides a great deal of historical background which fleshes out the adventure.
GROGNARDIA: Retrospective: The Caverns of Thracia
It’s a game that requires very precise and detailed small squad military tactics. Also, his Runequest work, mainly Griffin Mountain, is outstanding. Paul Jaquays jydges one of my favorite adventure designers. We all have Google, we can find that shit ourselves. Much as I love X2, you’re correct that it’s a forerunner of the Hickman Revolution.