The Castle Guide is a supplement to the DMG (Dungeon Master’s Guide) for AD&D 2nd Edition. Presentation The Castle Guide is a perfect. The Castle Guide is an outgrowth of the AD&D 2nd edi- tion game rules. In the DUNGEON MASTER Guide and. Player’s Handbook a general. Documents Similar To AD&D – The Castle Guide. AD&D the Complete Monster Mythology. Uploaded by. Wilson Crunch. AD&D – Dugeon Master Guide the.

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Once it gives details for the world of castles, it then explains the castles role in society, and what happens there.

The Evolution of Castles. Dark Sun Dark Sun: Tournaments were not just sport, this was medieval politics in action, and it gives the DM a clear understanding of this, and how to apply it to their games.

DMGR2 The Castle Guide is the result of a collaborated effort between many writers and researchers, and it served to fill in some large gaps left in the system for a very long time. I think that at the end of the day, we are writing fiction, which requires a few ideas that aid the normal person is suspending their disbelief. You’ve sometimes got to watch how much real history that you add, I know that I’ve researched subjects to the point were all of the magic was gone from the subject.

It is also acceptable to steal maps cadtle modules; even if the module is trash, sometimes they at least have a map or two that you can lift and have your players key it.

The Castle Guide – Wikipedia

Planescape pt 1 – The following character concepts may be of limited use outside of Planescape or, at least, a campaign in the outer planesbut some could be adapted easi From simple wooden forts, to enormous palaces, anything is possible. The Gorgon’s Alliance Planescape: Including the buide found in chapter 5, there are only four maps, and three of them are those worthless forced perspective maps. From Wikipedia, the free encyclopedia.


Wake of the Ravager Dark Sun Online: For those that do wish to pursue it, the book does examine the Knights Path as it was, and also touches upon demi-human equivalents to knights. It’s on Google Assistant. It also reprints materials found in Dragon Magazine which detailed unusual means of attacking a castles walls such as Giants beating the things down, and while the systems detailed in this book focus mostly on historical data, it does give you warnings on how the effects of magic, if left unchecked, are going to destroy society and render it back into the stone age.

First, I think I am becoming jaded. The Genie’s Curse Birthright: Connorsand was published by TSR in as a page book. Monday, September 26, Labels: Yule All Be Sorry!

Dragonlance deities Forgotten Realms deities Greyhawk deities.

File talk:DMGR2 TSR2114 The Castle Guide.jpg

Here’s how you use it. TSR did follow up this title in with Castle Sitesxastle it only offered seven examples that were limited in use and too overly detailed for my taste. The Gray Wolf Prowls. It is thorough enough to allow us to be able to see society itself: This page was last edited on 6 Octoberat Dragonlance Forgotten Realms Greyhawk Ravenloft.

The Evolution of Castles D,gr2 it gives details for the world of castles, it then explains the castles role in society, and what happens there.

I give it a B- it did push the game further and allow anyone to play high level campaigns easily, it also helps us up our medieval game without being snobbish. Contact me giide Ripx gmail. They don’t enjoy it, they yell at the tv and point out all of the errors.

File talk:DMGR2 TSR The Castle – Wikipedia

Beholder Drow dark elf Githyanki Illithid mind flayer Lich. I’m a “developer” now! Ewart Oakeshott castlee like a good historian though, the kind I like where they focus on the lives of those that lived it over bogging one down with specifics. It gives tons of ideas for NPCs as well as story applications.


This was promised on Christm No method is perfect, but it will get you started, and at least comfortable with the idea of dealing with anything from orcs testing the defenses to all out war, regardless of what side of the walls your character is standing on.

Musings of a Maverick Referee. Views Read Edit View history. On a technical level, this chapter provides two quick systems, one for handling jousts, and one for handling contests of archery, but also gives a couple of ideas for other displays of power better suited to none-fighter classes.

Detailed in this chapter are military strategies and concepts for both sides, and the most comprehensive details of siege engines and mechanics that has ever been undertaken by TSR. There are a couple of reasons. Kinda adds meat to Gygax’s article on castle construction in DMG.

Retrieved from ” https: It identifies exactly what this means, how one can become a lord, what they are responsible for, and gives ideas on how to apply this concept to our games without having the entire campaign high-jacked by one PC. Under feudal law, it is illegal to murder a lord, but if one is challenged to a duel, and the other accepts, a lord can be legally slain in tournament. The chapter gyide offers a detailed example of play using all of the rules applied, including a map of the finished product.