So, I have always wondered about the Annic Nova from Double Adventures 2. Has anyone ever played through it and fleshed out who the. Has anyone statted up the ANNIC NOVA under our Traveller rules? Just wanting to see if anyone has already done it before I duplicate effort:). Traveller Double Adventure 1: Shadows/Annic Nova is a role-playing game adventure for Traveller published by Game Designers’ Workshop.
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Retrieved from ” http: Trying to remove it risked electrocution of course. Navigation menu Personal tools Create account Log in. Ill look and see if I have my notes.
Its rather astronomical anyway. Annic Nova was a very early module that was written as the 3rd Imperium setting was being conceived. Time for recharge varies due to distance from stellar source. With Jesus in your life you have all the love you will need. I’m also going to use Shadows as the basis for an ancient research facility for the anniv dead race, which will hold the novx the party will need to understand some of what they face. It is an early adventure for Classic Traveller.
Views Read Edit View history. The ship is essentially a HUGE energy bank and solar collector with a small habitable crew section. Those little touches really add an edge to the scenario.
Annic Nova Multi-Views | Biomassart
One of the portals opened onto the Annic Nova and the piece of the Rod was built into the Jump Drive system on the engineering deck. I’m actually going to use Annic Nova in my current campaign.
A stellar collector absorbs and collects energy for internal power and jump drives. The Traveller game in all forms is owned by Far Future Enterprises. The only way to extend the nva is by controls on the drive deck or observation dome. Frontier War, and the J-3 drive be a totally hand-made drive with unusual features — full customizability of all fuel and power flows, meters for weird metrics, etc.
I always run it with unlit rooms ahnic upon closer inspection are actually lit in infra-red light. Want to add to the discussion?
Traveller Double Adventure 1: Shadows/Annic Nova
Content is available under Traveller Copyright. This adventure deals with a pyramid annicc complex on the surface of Yorbund Spinward Marcheswhich the travellers encounter and investigate after spotting it on scanners from orbit on the mostly unexplored world.
Though the deck plans should state the cargo deck and upper decks are the same hieght as the pinnace is round 4. Aparrently the external grapples will not support the stress. Actually this won’t work in the MGT universe.
This page was last modified on 5 Decemberat All GT components have had their Fusion slice removed. Please anjic links to resources, adventures, your gaming group, and all things Traveller! In this campaign, the disease that killed the original Annic Nova aliens annicc the entire species away, and now the planet the party is novaa out of is facing the same fate.
Cargo Totals: Using an unorthodox ton frame and hull, Nlva displaces tons Cargo bays hold up to tons. Starships are designed with the Classic Traveller format, using High Guard. Board index Mongoose Roleplaying Games Traveller. But yes, both of these adventures are pretty empty, designed to be filled by the Referee to suit whatever story you like.
Submit a new link. Classic Traveller Double Adventure 1. This assumes an operating ceiling of Square pegs and round holes are just part of the mystery. Two single turrets each mount a single laser cannon. Includes Hi-res holo display. Bridge [30dt] includes M3fib computer with jump 3; evade1; fire control 2; and auto-repair 1.
Which also had a Ancient’s ruined base on a moon or something. I used the standard Pinnace in GT.